Wimpy Standard
General Approach:
Two Over One Game Force Except When Suit Rebid.
Very
Light: 3-level bids
Forcing
Opening: 2C
No
Trump Opening Bids:
15-17 all seats
5 Card Major
Common
Systems On over Conventional Double, 2C
Over a Conventional Double, xx shows
` VALUES - willing to possibly defend
Over
Penalty Double: Systems On, except xx promises a 5 card
minor, and PASS is forcing.
Opener must re-open with either a 5 card suit or a
xx (When he doesn't
own one). When Responder redoubles, Opener puppets to 2C,
which
Responder will pass or correct.
Stayman - Including Garbage Stayman (Does not guarantee a
4 card major)
When Opener denies a 4 card major (2D),
a jump to 3 of a major is a Smolen Transfer
Lebensohl (Fast Denies)
Negative Double -
3 level only
2D:
Transfer to H
2H: Transfer to S
Preaccept major suit transfers with all 4 card holdings. 3
of the Major shows 15;
2NT shows 16-17 with 4-3-3-3; 3 of a new suit
shows 16-17 with a doubleton in the bid suit.
2S:
Transfer to C
2NT: Transfer to
D
Preaccept all minor suit transfers with Ax(x)(x), Kxx(x), or xxxx.
When
Responder transfers to a minor, and Opener does NOT Pre-accept, a rebid
of 3NT is a
SLAM TRY. When Opener DOES Pre-accept,
Responder makes a slam try by bidding a new suit.
3C:
5-5 (or more) in the MINORS, Non Forcing
3D:
5-5 (or more) in the MINORS,
Forcing
3H: 5-5 (or more) in the MAJORS Invitational
- With Non-Forcing values,
use Garbage Stayman
3S: 5-5 (or more) in the MAJORS, Forcing
4D: Texas Transfer to
4H (off over interference of 3D or higher)
4H:
Texas Transfer to 4S (off over
interference of 3D or higher)
2NT:
20-21
Puppet Stayman
- All non-transfer sequences must
start with Puppet Stayman
Jacoby Transfers:
On
Texas Transfers:
On
Minor Suit Transfers
On
(2NT - 3NT is NOT to play!!)
If
Responder starts with 3D (transfer to Hearts), Opener bids 3H (forced), and Responder
rebids 3S - This cancels the Transfer and becomes a Minor Suit Stayman bid.
3NT:
Gambling. No outside A or K
in 1st or 2nd Seat. It is accepted and expected
that Opener will have an outside
A or K in 3rd or 4th Seat.
Other NT Conventions:
After a Stayman bid and a major suit
response, bidding the other
major on the 3-level shows a game-forcing unspecified splinter. Opener puppets
next step to find out the suit.
After a Stayman bid and a major suit response, or a Jacoby Transfer to a Major,
4C is RCKG (1430)
After a Jacoby Transfer, a jump to 4 in the suit is a SLAM TRY. A jump to 4NT is
QUANTITATIVE.
After a Texas Transfer, 4NT is RCKB (1430)
Major Suit Openings:
Expected Length in all seats: 5
or more
Double Raise: Preemptive -
(Bergen) After Overcall - Double Raise:
Preemptive
Conventional Forcing Raise: 2NT
(Jacoby)
3C: 4+ piece Constructive Raise
(Bergen) 3D:
4+ piece Limit Raise (Bergen)
3NT: 4-3-3-3 (3 in the major) with 13-15
pts.
1NT: Semi Forcing
Reverse 2-Way Drury: On
When opponent doubles the major, 2C is 3 card
Constructive
Raise, 2D is 4 card
Constructive Raise,
2NT is 4 card
Limit Raise, and xx starts a 3 card limit
raise
sequence.
2-Way Game Tries over 1M - 2M:
All direct 3 level bids are SHORT SUIT Game Tries.
HELP SUIT game tries are made by
puppeting to the
next bid. Responder answers by bidding the CHEAPEST
suit in
which he
would accept a Help Suit Game Try.
2NT
(after 1H - 2H - 2S*) shows a willingness to accept
a Help Suit Game try in Spades.
Minor Suit Openings:
Expected Length in all seats:
3 or more
Double Raise: Preemptive
- (Inverted showing 0-5 pts)
After
Overcall - Double Raise: Preemptive
After Double - Double Raise:
Limit (Flip Flop)
After Double - 2NT: Preemptive
(Flip Flop)
Jump Shift in Other Minor: Normal Minimum Raise of
6-9 pts.
Single Raise: Forcing (Inverted)
Used on strong hands of 16+ and
unbalanced hands of
invitational or better strength
1NT: 6-10 hcps
2NT: 11-12 hcps
3NT: 13-15 hcps
2C: Strong,
Artificial, and Forcing
Responses: 2D:
Artificial Game Forcing Waiting Bid 2H:
Very Negative Waiting Bid
2NT:
5+ Hearts with 2 top honors
2D: 2H: 2S:
Weak Two Bids 5-11 HCPs. In 1st, 2nd,
or 4th Seat promises 6 card suit with
2 of top 3 honors, or 3 of top 5,
and a suit quality no worse than KJTxxx.
Responses:
New Suit Forcing, 2NT
asks for feature, 3C
asks for shortness
Doubles:
Negative thru 4H
Responsive
thru 4S Maximal
thru 3H
Support
(and redoubles)
thru 2H Card
Showing
In
competitive auctions, double usually shows extras, or top of range,
with no
clear call. Partner is expected to
"do something intelligent"
No Trump Overcalls:
15 to 18 Hcps, Systems are on
Balancing: 11-14 Hcps (Sometimes light) systems
are off
Jump to 2NT: 2 Lower Unbid Suits, generally either
a very good
or very poor
hand.
Simple Overcall:
Generally 7 to 17 hcps (occasionally light)
Responses: New Suit is FORCING
by an Unpassed Hand.
By Passed Hand, a new suit is almost always FIT SHOWING,
with values
in the bid suit.
A passed Responder (to an overcall)
should only bid a new suit if he is willing
to play it one level higher.
Jump Raise: Preemptive Cue Bid: Limit or Better Jump Cue Bid: Splinter
Defense vs 1 No Trump: Direct Seat
Balance Seat
Passed Hand
Cappelleti 2C Unspec.
1 suit Unspec. 1 suit Minors
2D Majors Majors Majors
2H Hearts & Minor Hearts & Minor
Hearts & Minor
2S Spades & Minor Spades & Minor
Spades & Minor
X
Penalty 15+ Co-op - 11-14 Unspec. 1 Suit
Jump Overcall: Weak
Opening Preempts: Very Light
Direct Cue Bid: Top suit and another
Over Opp's T/O Double:
1-level: New Suit is
Forcing 1 Round
2-level: New Suit is Non-Forcing
Redouble: implies no
fit
2NT: Over a major suit: 4+
piece Limit Raise or better Over a Minor Suit - Preemptive
VS Opening Preempts - Double is
Takeout thru 4S
(3 suited takeout) (4NT suggests a 2 suited takeout)
Lebensohl 2NT over Weak 2's
Slam Conventions
1430 Blackwood
1430 Gerber 3014 Exclusion Blackwood
D0P1 R0P1 DEPO
5NT: Specific Kings Q ask, if yes, bid cheapest unshown King.
Leads and Carding:
Ace from Ace-King Jack denies a higher honor Ten or Nine
show 0 or 2
Queen from AKQ demands
count
Q from KQT9 UDCA
Odd-Even Discards
4th Best vs. NT 3/5 vs. Suits
Other Conventional Calls:
New Minor Forcing
4th Suit Forcing to Game
Lebensohl over Reverses
Flannery
Defense
Sandwich NT
Unusual vs. Unusual (Diamonds to Spades - Clubs to Hearts)
Unusual vs. Michaels (Spades to Diamonds - Hearts to Clubs)